Can't apply tessellation in my houdini digital assets?

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Hi friends.

Do we need to set something in particular in Houdini in order to make a Digital Asset ‘accept’ materials with tessellation inside UE4? I tried it with one of my DA but it didn't work, even when I bake the Asset to Actor.

Curious thing is that…. if I export the baked actor from UE4 to FBX and then re-import this FBX back again to UE4, tessellation will work on this fbx.
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Hi,

By default, mesh created by the Houdini Engine plugin do not build the adjacency buffer that is required for tesselation to work. You can change this by going to project settings > Houdini Engine > Static Mesh Build settings and enable “Build adjacency buffer” there.

Recook your asset so that the mesh is rebuilt, and you should then be able to apply your tessellated material.
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Hey Dpernuit, as this is a bit older topic, I suppose we don't have that “build adjacency buffer” in Houdini engine for unreal v2.0?
I was playing with session sync here and wasn't able to show the correct material because of that adjacency error (“Adjacency information not built for static mesh with a material that requires it.”)
Is there any different workaround to work with session sync while building adjacency buffer?

Many thanks,

Rafael Bottari Martinez
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I, like martinez3d, am having some difficulty figuring out what the new settings are to make tessellated materials work now that “build adjacency buffer” no longer seems to be a setting. If anyone has an update on how this functionality has changed, that would be awesome.
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Hi,

There are still a few settings that are missing in V2, build adjacency buffer being one of them.
Please feel free to submit a bug report for that.
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dpernuit
Hi,

There are still a few settings that are missing in V2, build adjacency buffer being one of them.
Please feel free to submit a bug report for that.

I think I have succeded to make it work by changing Static mesh method in HDA's details to UHoudiniStaticMesh, rebuild asset. Gotta check more if it working correctly.

***update:
It indeed works, but if bake, the result won't work
Edited by neshamota - Dec. 9, 2020 13:58:41
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