Hello all,
We've run into an obstacle with the collision assets generated by houdini. There are several assets that require complex collision as they are concave so we use the “collision_geo” group. This works well however it assigns the preset “invisible wall” to the static mesh component generated by the HDA. Is there a way to override this that does not involve baking the actor out? Ideally we would set it to preset “Block all”.
Thanks,
Liam
Assigning Collision preset
2874 3 1- anon_user_15870133
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- dpernuit
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Hi,
This should be doable by using generic uproperty attributes, but the collision presets are a special one, as its internal value is named differently:
- add a “unreal_uproperty_CollisionProfileName” string attribute.
- Set its value to the name of the collision preset you want to use, “Block All” in your case.
Let me know if this worked for you.
This should be doable by using generic uproperty attributes, but the collision presets are a special one, as its internal value is named differently:
- add a “unreal_uproperty_CollisionProfileName” string attribute.
- Set its value to the name of the collision preset you want to use, “Block All” in your case.
Let me know if this worked for you.
- daverosesumo
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- pYo
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