World Creator possible?

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Hello there,

after seeing the super interesting Far Cry presentation at GDC, I'm thinking again about Houdini as complete tool for world creation in Unreal Engine.

My goal would be indeed to make a ‘procedural world’ digital asset for UE, with rules to create and spawn on the terrain thousands of procedural elements (trees, vegetation, houses, etc etc).

If I recall correctly there are some heavy limitations, especially for vegetation placement.
Is still better to use UE tools? If so I would lose all the flexibility of Houdini to build my world rules.


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