Height Field Scattering with blueprints in UE4

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Good afternoon,


I am trying to add blueprints onto the points with the height field scattering node. This works and it also works when having multiply height field scattering node and they all have a blueprint attribute assigned to them.

However it breaks when one of the scatter doesn't have a blueprint attribute assigned to it.(I don't need/want all points to have a blueprints on them, only the ones that needs to have interaction with the player.)

Yes, I could separate them into 2 HDA, but I would like to have it work into one HDA.
If this isn't possible then so be it


Picture included of what happens to the scattered points that has a blueprint instance to them.

Attachments:
HF_Clump.png (183.5 KB)

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