Interactive Tall Grass

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Hello! I want to create a field of tall grass that an animated character could walk through. I don't want the grass to simply be flattened to the ground, but rather to bend out of the way of the character.

How should I approach this? Fur simulation or using the wire solver? I am using Houdini 16.5, so any Vellum solutions wouldn't work for me.

I couldn't find any, but if you know of tutorials or forum questions that already answer this, please point me to them.

Thanks!
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