ramp parameter doesn't work in custom shader building

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Hello ,everyone !I'm new here.

I'm studying new terrain tool recently, and trying to build a custom shader for it by using the masks exported from COP.

but when I tried to give the mask some color ramp, the parameter all turns into gray and just can't  get them selected.And I don't know why.

just looks like this.


All the nodes are at the ‘obj/geo1/matnet1’ level.


Thanks!!!

ZHU

Attachments:
ramp_parameter.png (1.4 MB)

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