Hello ,everyone !I'm new here.
I'm studying new terrain tool recently, and trying to build a custom shader for it by using the masks exported from COP.
but when I tried to give the mask some color ramp, the parameter all turns into gray and just can't get them selected.And I don't know why.
just looks like this.
All the nodes are at the ‘obj/geo1/matnet1’ level.
Thanks!!!
ZHU
ramp parameter doesn't work in custom shader building
1188 0 0- shajiwandtc
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