I want to point out an issue with overbright dots when rendering reflective surfaces with Mantra.
I'm working on Houdini 17.0.x.
Here is an example of the problem I have :
I can't find a way to clamp these white values when rendering.
I tried :
- to increase Pixel Sample (even with 20x20 values, I've got the same result)
- to turn the Color Limit in the Limits Tab from 10 to 0, or lower values (same result)
I have to mention that I don't use a HDRI (in other tests, I thought that the hotspot value was too high) but I'm using the default Sky Light rig (environment light + Sun).
I'm using Principled Shader, with basic setup.
So my question is :
how can you avoid these very bright dots ? Is there a way to clamp white values when rendering (as well as VRay does, for example) ? Is there a hidden option in Mantra parameters ? Is there an option in shaders ?
Thx !

