Flip fluid to HDA in 3dsmax

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Joined: March 2019
Hi all,

I am trying to export a FLIP Fluid simulation to HDA to use in 3dsmax using 3dsmax geometry as input.

In houdini, I have two objects in my simulation one is a extruded text as an emitter filed with a fluid (Flipfuid from object) and the second is plane (static object).

Houdini create for me a node AutoDopNetwork that contain evrything i want even gravity.

But when i create a subnet from selected, i can't figure out how to map the “sub-network input” #1 and #2 to the two nodes flipFluidObject1 / grid_object1 in the AutoDopNetwork.

What i am doing wrong?

Best regards,
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