Opengl Rop TOP

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Hey all!

I was wondering why there is no Opengl Rop to use with Top!
You should include it since 17.5 has got nice viewport improvements!!
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Hi – you can do this by using a ROP Fetch node that points at a ROP network with an OpenGL node in it.
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yes that's what I did! but why just not include it

thanks brandon, cheers!!
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Awesome! Please submit RFEs for anything you'd like to see in TOPs! Thanks Paolo!
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Do u guys know how to use a wedge variable this way? tried the @wedgeindex and old $WEDGENUM in the opengl ROP output path but its not getting picked up
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ah you gotta tick Export To Environment and the attributes become environment variables…ex. your wedge attribute x and output path in ROP $HIP/$x.png
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