Landscape Import 90degree flop?

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Hi,
bit confused how Heightfields are getting imported in Unreal4. It seems we have to do some flipping in COP first to make it align in unreal? Otherwise it always comes in rotated different than actual Geometry. (See attached image and file)

What is the reason behind for that?



Image Not Found
Edited by microbot - April 8, 2019 17:43:39

Attachments:
compas.zip (41.9 KB)
image.png (583.2 KB)

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I wanted to add that the heightfield in the above example is being rotated using a transform.

So the bug is that heightfields rotated with a transform look fine in Houdini but don't appear to have the proper transforms (at least rotations) applied when imported as landscapes in Unreal.


Edit:
Using the “rotate” parameter built into the heightfield doesn't affect the landscapes imported into UE4 either.

Edited by tmkadlec - April 16, 2019 23:55:25
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