Hello,
I would like to render out the fastest pre-renders possible, with for example ‘Flat Wire Shade’ in the viewer. I have turned on some nice OpemGL Fog, so basically I just want to render out what I see in the Viewport.
However, in the OpenGL (GLogl1) renderer, there is only the options GL Shaded, Gl Hidden Line, GL Wireframe and GL VEX Shaded. I do not want to use any of these I want to use Flat Wire Shaded.
Also, when I render using any of those and pressing Render in the GL out pane, I do not get any fog rendered out either.
The only way I got it to render out the fog and flat wire shade was using ‘View FlipBook’, but then I first have to render out the flipbook and then render out the sequence using MPlay.
Is there a better way of rendering out pre-visualization. Let's say I'd like to render out quick tests directly to PNG or so, is there a 1-step process to get the look of the viewport to disk images?
(new user)
OpenGL Renderer Settings
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- sundstedt
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- symek
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I don't get you problem with flipbook… It renders onces to memory and then reload images to flipbook buffer. It's quite normal behavior - the same as in maya or others, isn't it?
If OGL ROP doesn's meet your needs flipbook is a best place to work with your pre-viz. Note that you can turn off all display goodies in display options.
I'm affraid there is no other options. O! Wait! What about screen capture software? RealTime previz!
cheers,
SY.
If OGL ROP doesn's meet your needs flipbook is a best place to work with your pre-viz. Note that you can turn off all display goodies in display options.
I'm affraid there is no other options. O! Wait! What about screen capture software? RealTime previz!

cheers,
SY.
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- sundstedt
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I guess the only problem I had with Flipbook was the text on screen, your tip Display Options -> Viewport solved that, thanks!
However, still would like to know 3 things:
a) What can OpenGL renderer do compaired to Flipbook?
b) How enable FOG on OpenGL render?
c) Can I render flipbook to disk directly without rendering to RAM
and then loading into MPlay and saving out from there? Can it be done on command line?
(new user)
However, still would like to know 3 things:
a) What can OpenGL renderer do compaired to Flipbook?
b) How enable FOG on OpenGL render?
c) Can I render flipbook to disk directly without rendering to RAM
and then loading into MPlay and saving out from there? Can it be done on command line?
(new user)
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- Ondrej
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sundstedt
a) What can OpenGL renderer do compaired to Flipbook?
It uses an offscreen buffer, meaning you don't have to be careful about things obscuring the viewport. You also don't have to worry about the display options you have set in the viewport. The flipbook is more a WYSIWYG (what you see is what you get) operation.
sundstedt
b) How enable FOG on OpenGL render?
I don't believe you can.
sundstedt
c) Can I render flipbook to disk directly without rendering to RAM
and then loading into MPlay and saving out from there? Can it be done on command line?
In the flipbook dialog, you can replace the output field to save directly to file (example: /tmp/output$F.pic). See the viewwrite command for rendering the flipbook from the textport.
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