How to keep texture after Heightfield Crop

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Hi everyone!

I am creating a terrain using the Mapbox node, which automatically creates a color and height map for me. I am cropping the original terrain to a smaller and therefore faster portion with the Heightfield Crop node, which turns off the color map. When I reassign the color using a Heightfield Quickshade node it assigns the original non-cropped color map.

My question is: how would I assign a version of the color map that is correctly cropped to the cropped terrain?

Thank you,

-Francesco
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