Get Static Mesh form Houdini Asset

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Hello for DefaultPipeline i can drop the asset to scene and click bake get a static mesh. But this is very slow. So i use HAPI to write a BP node, but it is not work. Has anybody do this before?
Edited by ed88cdac2e6243b9 - June 10, 2019 22:52:01

Attachments:
FVFKXVUD`(41S6{_UL`PLUU.png (100.5 KB)
_}{$@IQLIKUC_LB11OWI{`L.png (31.6 KB)

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