Time shifting Animated texture

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I'm animating a clock and then using copy stamp with a timeshift node to make copies at a time offsets. It works perfectly with the clock hands, but the texture doesn't change. I'm using an image network to create the texture and accessing it using op. What am I missing that is keeping the texture from being time-shifted? Any help is appreciated.
Edited by PLCVFX - June 21, 2019 09:53:48

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Clocks.hiplc (609.2 KB)

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Yeah, I don't think you can stamp out into another context, like COPs. Instead, devise a method where you reveal geometry, over time, not material. Then you can leverage instancing against the pre-written disk geometry.
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Yeah, I figured that was true. That's why I thought the solution was a time shift at the SOP level immediately before the copy stamp. However, the time shift does the same thing even if you take the copy stamp out of the equation. Viewing at the time shift node results in one clock with the minute hand shifted but the texture not changed. Thanks for your help in any case.
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if you store the texture path in an attribute on the geo, then it will get retimed

and if the attribute name and type is the same as the parameter on your material it will override it automatically at rendertime, even though you will not see it in the viewport

or you can create material stylesheet with override from attribute and that one should show up in viewport as well
Tomas Slancik
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Hmm, interesting… I'll try to give that a shot. Thanks!
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