Bake to Foliage Workflow Question

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Hi. I would like to spawn a lot of dense grass and then bake to foliage, but while I am working, performance slows to a crawl because I can't seem to cull by distance until I bake to foliage actors. Is there a workaround for this? One option I am considering is masking a small section of my landscape for prototyping purposes and creating a switch.

I would really like to just set cull distances while working but I'm not sure that is possible.

Thanks.
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Have you looked into using the Unreal Engine Landscape foliage tool?
you could use houdini to place the landscape material and then have this spawn the grass on said material
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That's exactly what I ended up doing. It works great.
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