Where is the checkerboard pattern living these days?

   5606   9   0
User Avatar
Member
100 posts
Joined: April 2014
Offline
So a few older tutorials I have been following have people dragging the Checkerboard from the Material palette onto an object. I thought maybe the checkerboard just was no more since the material system changed, but I recently saw a Houdini 17+ tutorial where someone did the same thing. My material palette has no Checkerboard pattern on it. Where can I find it? Is it something I have to opunhide?
User Avatar
Member
248 posts
Joined: May 2017
Offline
Patterns > Checkered
Access it by right clicking in material context
Edited by osong - Aug. 24, 2019 21:56:55
https://twitter.com/oossoonngg [twitter.com]
User Avatar
Member
100 posts
Joined: April 2014
Offline
I don't mean the node, I mean the actual material, under “patterns” in the material palette. Here's a screenshot (annotated) of the moment in the tutorial when the gent grabs it.
Edited by bentway23 - Aug. 24, 2019 22:26:35

Attachments:
checker.PNG (239.5 KB)

User Avatar
Member
248 posts
Joined: May 2017
Offline
Sure, i get it. But is there a difference in a result if you use this setup?
Edited by osong - Aug. 24, 2019 22:40:35

Attachments:
Untitled-1.png (37.1 KB)

https://twitter.com/oossoonngg [twitter.com]
User Avatar
Member
100 posts
Joined: April 2014
Offline
That doesn't produce any sort of result–everything stays grey (see attached–both are just off-the-shelf objects with a UVunwrap thrown on for good measure). Clearly I'm doing something wrong there, just trying to figure out what.
Image Not Found
User Avatar
Member
7759 posts
Joined: Sept. 2011
Offline
Did you assign the material?
User Avatar
Member
100 posts
Joined: April 2014
Offline
Yup, dragged it on and confirmed that the material path was showing.

I'm sure this is something dumb and obvious–for instance, is there an equivalent of hitting 6 in Maya? I made sure that show materials is turned on, and if I modify the base color it works, it just doesn't accept anything from the pattern.
User Avatar
Member
7759 posts
Joined: Sept. 2011
Offline
Do you mean like the viewport? Patterns won't appear in the 3D view. You have to render it with mantra to see. Only textures will appear in the viewport. If you want you can swap the pattern for a texture, there's a built-in texture called “gBWCheck.rat”.
Edited by jsmack - Aug. 25, 2019 17:34:25

Attachments:
checkerboard.hip (402.4 KB)
check.PNG (326.8 KB)

User Avatar
Member
248 posts
Joined: May 2017
Offline
Oooh my bad - jsmack might be right with the thing you were looking for. I didn't think for a second you need that representation in the realtime viewport. My solution works only rendertime.
https://twitter.com/oossoonngg [twitter.com]
User Avatar
Member
100 posts
Joined: April 2014
Offline
That's great, thanks! More complicated than it apparently used to be, but I'm assuming that had to do with them retooling how shaders/materials are handled.

The place I saw this done, where he just drags it off the palette, is at 5:09 at:
https://app.pluralsight.com/player?course=disintegration-teleportation-reintegration-effects-houdini-2322&author=jeff-wolverton&name=disintegration-teleportation-reintegration-effects-houdini-2322-m2&clip=0&mode=live [app.pluralsight.com]
  • Quick Links