UVs dont match in Unreal

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Hi. I am currently working on a road tool for Unreal (and using Unreal Data to generate the curves for the road) and encounter with a problem with the UVs after a Sweep. When I build it in Unreal (and export it to an FBX from Houdini too) the UVs are broken on some parts, but it looks nice in Houdini. I tried to make it with the “GameDev Sweep” and the standard “Sweep” with my own UV operator but the issue persists. If someone has any idea why it's happening, will be very grateful, if you can give me some advice. I will attach some images of the problem and the FBX export. Thanks in advance

More images and the FBX export
https://www.dropbox.com/sh/qcdzm6qjb6aadgz/AACJnlNfeoVAjfAzKef7U2V1a?dl=0 [www.dropbox.com]

Attachments:
2019-09-11 18_42_50-Window.png (751.8 KB)
2019-09-11 18_43_10-Window.png (750.5 KB)
2019-09-11 18_45_22-Window.png (533.9 KB)
2019-09-11 18_45_36-Window.png (519.0 KB)

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