Testing a workflow switch between 3ds Max and Houdini, another step is discover how is possible in Houdini to assign multiple materials on the same object, the same way in max is obtained using multi sub object material.
I didn't find a specific solution, any hint in the right direction is welcomed.
The goal is later to export in fbx and import in a realtime engine.
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMax-Lighting-Shading/files/GUID-D968CDD9-4C5D-489D-A311-ED7486FCD4AA-htm.html [knowledge.autodesk.com]
Multi sub object material equivalent
1451 2 1- davide445
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- Midphase
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Material node?
>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
- davide445
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This one?
https://www.sidefx.com/docs/houdini/nodes/sop/material.html [www.sidefx.com]
Any tutorial how to use it?
https://www.sidefx.com/docs/houdini/nodes/sop/material.html [www.sidefx.com]
Any tutorial how to use it?
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