Stop objects in DOP network rendering?
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- litote
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- tamte
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- litote
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- bebe
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- litote
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I think my set up had a bug which was making the Ground Plane node render. It is not rendering at all now – presumably it is not supposed to?
tamte: I think I understand your instructions now. It seems I should uncheck the display flags on the geometry nodes at scene (object) level I don't want to render and not embed objects within a particular geometry node so I can control more of what renders.
tamte: I think I understand your instructions now. It seems I should uncheck the display flags on the geometry nodes at scene (object) level I don't want to render and not embed objects within a particular geometry node so I can control more of what renders.
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- litote
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In the project example kindly supplied by bebe, the Object mask parameter of the DOP Import node has this file path:
`dopobjscreatedby(“/obj/AutoDopNetwork_DONT_RENDER/toy”)`
I understand that this will only render the toy RBD object in the DOP network. How do you write the file path to also render another object in the same DOP network, rather than everything)?
I don't know the syntax. For example if there is another RBD object node in it called: sphere.
`dopobjscreatedby(“/obj/AutoDopNetwork_DONT_RENDER/toy”)`
I understand that this will only render the toy RBD object in the DOP network. How do you write the file path to also render another object in the same DOP network, rather than everything)?
I don't know the syntax. For example if there is another RBD object node in it called: sphere.
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- bebe
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Hi Litote
In my scene the DOP import node is set to extract the transform information
Change that to “Fetch Geometry From DOP Network”
Uncheck the “Use Single Object” option
And add the same syntax behind your first object:
Alternatively you can use their id directly:
And if you need more control, just duplicate the main branch and merge the results
See attached scene
In my scene the DOP import node is set to extract the transform information
Change that to “Fetch Geometry From DOP Network”
Uncheck the “Use Single Object” option
And add the same syntax behind your first object:
`dopobjscreatedby("/obj/AutoDopNetwork_DONT_RENDER/toy")` `dopobjscreatedby("/obj/AutoDopNetwork_DONT_RENDER/groundplane1")`Alternatively you can use their id directly:
0 1
And if you need more control, just duplicate the main branch and merge the results
See attached scene
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- litote
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- bebe
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- litote
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