Group Weight ?
2601 5 1- espr3ss0
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- goldfarb
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- espr3ss0
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- malbrecht
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I don't blender, but I think you are talking about the same thing here :-)
A “group” is a group in Houdini. “Weights” are, really, just attributes (as it is called in Houdini and, really, everywhere else). So if you “create an attribute” (using AttributeCreate), you define what group to apply it to, then you can follow it up with a “paint attribute” node - with which you would paint the attributes' values - and call those “weights”.
Marc
A “group” is a group in Houdini. “Weights” are, really, just attributes (as it is called in Houdini and, really, everywhere else). So if you “create an attribute” (using AttributeCreate), you define what group to apply it to, then you can follow it up with a “paint attribute” node - with which you would paint the attributes' values - and call those “weights”.
Marc
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Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
- espr3ss0
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- tamte
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in short there is not, Groups are always boolean 0 or 1
so by default there is no way to have any operator that is using groups to use some “weighted group” version from attribute or not
but yes, attributes can be used as a weightmap, usually to blend 2 versions of a geometry wither using wrangle or Attrib Composite, unfortunately not yet using Blendshape or Sequence Blend, so you probably end up using wrangles
so by default there is no way to have any operator that is using groups to use some “weighted group” version from attribute or not
but yes, attributes can be used as a weightmap, usually to blend 2 versions of a geometry wither using wrangle or Attrib Composite, unfortunately not yet using Blendshape or Sequence Blend, so you probably end up using wrangles
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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