Hi,
I'm creating digital assets inside Houdini and I'm using booleans to cut holes in geo. While it works perfectly in Hoduini when I move hda to Unity the results of boolean are super distorted, there are holes in geo - basically unusable.
Has anyone encountered something like this? Am I doing something wrong?
Houdini Engine and Unity - boolean problems
1569 0 1- jacekm.zielinski
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