hi
i am just trying to make a procedural generated huts by using “copy to point”, it cooks well in ue4,however i could not see the materials on the static mesh even though i tried to click “use on instance static mesh ” on all the material that i use.
thanks in advance will really appreciate if someone helps
the static meshes HDA generated do not show the materials?
1512 0 0- RyanLiu
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