Floating Ice Flip Simulation

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Hello all,

I hope I am posting this in the correct place. I am extremely new to this so I apologize if it's a very simple or silly question.

I am looking at creating a simple glass of water filling up, but with ice cubes that float to the top. I can fill a volume with particles and that is looking great. My rigid body Ice reacts to gravity and the particles react to the rigid body as they should. Though I am not sure how to get the particles to effect the rigidbody cce cube/s.

IE the Ice cube falls to the bottom and just stays there. The particles don't make it move or float. I have tried to use a Buoyancy Force with a fetch data node. I have set it to fetch the source from the flip object. But still nothing. Attached is a screen grab of the simulation tree. Again, very new to this.

Any help would be greatly appreciated.

Much thanks

Attachments:
sim1.PNG (40.2 KB)

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Try set “Feedback Scale” great than 0, this option is under FLIP Solver's Volume Motion Tab/Solver Section.
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