Hello everyone!
I want to animate collision between two objects, which are following their own paths (at the beginning I have 2 spheres).
I have created 2 different paths for those objects, and wow… They are moving, but - now I don't know what next.
I create DOPNet and inside I create RBD Object 1 and 2, which are those two spheres and add bulletsolver, but now those RBD are not moving. Is there any way to import those two path inside DOPNet and make those spheres moving?
"Follow Path" and RBD Objects
2486 6 1- Hubson15
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- N-G
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N-G
Hey mate!
This HIP can be simplest case.
Ok it works. But unfortunately I have next problem. Of course in case of two simple spheres it is ok, but maybe I should tell you what I want to have at final. I want to animate collision between two vessels. I have objects made in 3Ds and they are really big and have a lot of details. I exported them into OBJ files and load in Houdini. I tried to make them move in this way (I just replace “sphere” with “file”) and they don't move.
- N-G
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- Hubson15
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Thanks for help.
I decided to use “Follow Path” and just in the moment when the vessel touch eachother they will stop, because when I tried to simulate this collision in the way we were writing about, I saw fatal error. It is too much for my computer.
So thanks a lot.
And if you can tell me please, can I make that different points of one object will follow another paths?
I don't want to create another topic for that question.
I decided to use “Follow Path” and just in the moment when the vessel touch eachother they will stop, because when I tried to simulate this collision in the way we were writing about, I saw fatal error. It is too much for my computer.
So thanks a lot.
And if you can tell me please, can I make that different points of one object will follow another paths?
I don't want to create another topic for that question.
- N-G
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- 209 posts
- Joined: March 2018
- Offline
- Hubson15
- Member
- 4 posts
- Joined: July 2020
- Offline
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