Pivot Painter 2.0 for use with Unreal Engine ?

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Hello,

I'm curious if pivot painter 2.0 is still on the roadmap for sidefxlabs? It supports deeper hierarchies.
Found this on the old github https://github.com/sideeffects/GameDevelopmentToolset/issues/71 [github.com]
If yes would love to get a rough idea of when? I might give it a shot myself if it's low priority for you

Thanks a lot!
Edited by vinz - July 16, 2020 13:59:50
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Hi,

It is on the roadmap, but very low priority unfortunately.
If you end up building it yourself before we do, feel free to submit a pullrequest to merge it in.

Paul
Paul Ambrosiussen
Technical Artist - SideFXLabs
twitter.com/ambrosiussen_p
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Hi Paul,

Thanks for the reply! Ok I may give a shot then in a bit then, if it's not too junky I'll submit it
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Just wanted to voice my desire to see Pivot Painter get updated/fixed for Unreal as well. I spent a solid amount of time trying to troubleshoot the current pivot painter before finally coming to the realization that it currently doesn't work as intended with newer versions of Unreal.

You guys do solid work and you've got a TON going on over there, so I can see this not being high priority, but man would I LOVE to be able to use this tool.
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indeed i agree … the support for pivot painter 2.0 will be a great deal .
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I'm also salivating at the thought of using this with Niagara.
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