Limit point display to current geoemtry level

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Hi guys, this has been annoying me for years and I've just been too lazy to ask on here to see if this is just an un-preventable way the scene viewer works or i'm just missing a very obvious display option.

When using for example a edit node and want to edit the points. All points on all geometry levels that are visible in the viewport become highlighted with the blue dots. Is there a way to only display the blue dots for the actual geometry the edit node is connected to?

As you can imagine this can be a nightmare with environments in your scene. Even after packing them they still could have hundreds of thousands of points mucking up my view. I know there's ghosting other object levels but that doesn't work with solid Template nodes in the same level and there's a lot of cases where I need to see the environment for the things I need to select.

Please tell me i've been living with this frustration for no reason other than shear laziness and that there is a option for it.
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I was going to say “what are you talking about that doesn't happen,” but I see what you mean when the scene geometry is in full visibility and when in edit or select state, the points on other objects are visible. This is highly annoying and the only way I know of is to make the other objects ghosted. Personally, I try never to select or edit anything if I don't have to.
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jsmack
I was going to say “what are you talking about that doesn't happen,” but I see what you mean when the scene geometry is in full visibility and when in edit or select state, the points on other objects are visible. This is highly annoying and the only way I know of is to make the other objects ghosted. Personally, I try never to select or edit anything if I don't have to.

Damn, was really hoping I had just missed something. Thank you for answering my question.
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Go to the viewport display options and under the Guides tab, uncheck ‘Follow selection mask’, Save as Default. You will no longer see the points displayed when you're in point selection/edit mode, which is good because most of the time it's unnecessary visual clutter. For occasions when you do actually want to see them, you can click the ‘Display points’ button in the right viewport toolbar. This will enable point display, but only for your current SOP level, regardless of whether you have Show All Objects or Ghost All Objects set. At object level it will display points for all objects as you would expect.
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DaJuice
Go to the viewport display options and under the Guides tab, uncheck ‘Follow selection mask’, Save as Default. You will no longer see the points displayed when you're in point selection/edit mode, which is good because most of the time it's unnecessary visual clutter. For occasions when you do actually want to see them, you can click the ‘Display points’ button in the right viewport toolbar. This will enable point display, but only for your current SOP level, regardless of whether you have Show All Objects or Ghost All Objects set. At object level it will display points for all objects as you would expect.

I'm pretty sure you always want to see points while selecting points. This isn't a viable option.
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I've been working in the viewport/modeling like this forever, I find it perfectly viable.
There is no ambiguity about where your points are in wireframe/wireframe shaded view and I can't imagine someone dropping down an Edit node to tweak a model and not have the wireframes visible. Personally I only turn on ‘Display points’ when dealing with curves/scatters/point clouds.
That said, folks are have different goals and workflows, so what works for me may not work for everyone else.
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That might work for polygons, but the points don't always lie on the wireframe for other surfaces.

Another issue with disabling follow selection mask is it becomes very hard to tell that the viewer is not in the view state without showing the points.
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