Any way to send Notifications to Unreal from Houdini

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I'd like to send a notification, like a log message, to Unreal's Output Log window for users of my tools to see.
Is this possible? I've tried python print() from within a Python SOP with no luck.
The main point is when my networks detect issues (no prims, for example) and need to switch to other paths, I'd like the user to know.
I've also tried setting param values (string and label) but there seems to be maybe some caching going on that is keeping these from updating correctly in UE.
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