VAT on Fluid Topologie and texturing, UV seems messed up

   1420   0   1
User Avatar
Member
7 posts
Joined: June 2020
Offline
Hi,

I am using Houdini to generate VAT textures for fluid animation and using it with Unity3D.
The project needs to work on Legacy Mode (due to lack of custom gpu instancing on URP) so we used the VAT 1.0 Tools.

The animation works perfectly, but when I try to apply a texture to the mesh the, UV is messed up and we cannot apply any texture based material. This problem only occurs on fluid topology so I'am wondering if it's normal.
I am new in Houdini (not on Unity side) so I am wondering if my Houdini setup is good.
Or is it a limitation for fluid topology or an error on the UV attribution stage during the export?

Here is two screenshot of the problem, using the pro fluid example from Houdini.Thank you for any help or guidance


Image Not Found

Attachments:
Capture d'écran 2020-09-17 11.24.06.png (755.6 KB)

  • Quick Links