Houdini Inputs Go Missing in UE

   1334   0   1
User Avatar
Member
132 posts
Joined: July 2007
Offline
Using V1 of the plugin to generate static geometry from a UE input spline with parameters to control the result.
I've noticed that when saving/loading maps that contain these actors, the entire Houdini Inputs section can vanish (and the actor fails to cook) until I rebuild. Usually the input spline is disconnected and needs to be reattached. Often all other param values are reset as well.
Can this be caused by pushing updated versions of the HDA to UE? I make mods (add/edit/remove params) to the HDA on a fairly regular basis to get new behaviors, simply saving over the previous. Is this possibly causing issues with the inputs? Is this a known issue is it possibly fixed in V2?
  • Quick Links