What's up with the ‘orient’ attribute sampling in this module? sampling the quaternion into 4 floats, each with linear interp and then remaking the quaternion from that seems wrong. prone to pops in rotation when the quaternion coming out of houdini flips sign.
all the vector3's in this module are being sampled by time index and then lerp'd. Is there not comparable float sampling available?
I'm new to unreal, so it is very possible I missed something.
Thanks for any insight.
unreal 'SampleHoudiniPointCache' module
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