Streaming World Local Authoring (for Unity)

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The ability to quickly take in Unity prefabs (models OR positions) into Houdini (as Geometry/Materials or as Points/Attributes) would be especially handy with Houdini –

In my use-case, I would like to be able to simply position these in a 64-bit world-space representation in Houdini, and use them to contribute to, say, volumetric/material data – then translate these back to Unity into some “local” space representation (i.e. a particular grid cell in an open world, for example).
Edited by awesomedata - Oct. 20, 2020 14:27:22
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