VEX: Set parameter value of a given node

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Hi,

I can't find anything about setting paramter values in nodes with vex. I know, how it's done with python. But I'd like to do it from inside a wrangle node. Any hints?

Something like pseudocode:
ch(path to node, paramname).set(newValue);
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Vex is not a scripting language, so no it cannot do that. houdini control operations can only be done with python or hscript. Think of VEX as a shader language. It works on data and applies a set of instructions across that data. The scene itself is not among the classes of data available to VEX.
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