Is this possible already? – If not, I think SessionSync will easily allow this kind of communication, but I have no clue how to go about it for this purpose. Being able to “split” a model from Unity prefabs into Houdini geometry representations has a HUGE amount of value to Unity users.
- Open World modeling using assets/materials from within Unity itself
- Populating prefabs and components based on PDG / TOPS networks
- Introduce prefab model arrangements (i.e. purchased from Asset Store) as geometry in Voxel processing for environments/buildings
- 64-bit prefab placement and positioning can be handled directly in Houdini and mirrored back to Unity using prefab positioning
I could go on, but this is what I have time for. Please consider this, @Houdini / @SideFX guys.