How to mantain UVs after VDB combine

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Hi guys.
Hi have 2 different objects, each of them with its own uv.

I would like to convert them in VDB, fuse them with a combine and than convert back in a single mesh.
Now the problem are the uvs…

Is it possible to combine them and obtain a single new uv for the new geometry?

Thank you
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22 posts
Joined: Oct. 2016
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ok, so
i ended up with this and it's working for my purpose.

If anyone have a better solution i will be really greateful.
Maybe for fixing the smal gab between the 2 mesh.
But probably the issue is due to the subdivision level of the first meshes

More the first mesh is detailed, less will be noticeble the gap and the issue.

Thanks
Edited by demonsd_miles17 - Oct. 27, 2020 10:36:18

Attachments:
fuse_uv_vdb.hip (400.9 KB)
houdini_NfhaeFPtNF.png (590.5 KB)

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