I've stuck and bit and need o to borrow your brain.
Have a 2D texture:
And I want to create low res cut out of it:
Unfortunately, trace sop gives me very high res results. When I increase step size, the edges of the outline will start going through texture. The same resampling of trace sop wouldn't give me results like in the picture. Basically, I want to create a 2d concave hull around that texture.