(Fluid )Pxrmanifold call back rest attribute?

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HI Every one.

Does anyone know how i can take back my rest attribute inside my Pxrmaterial?
I guess i need to use the pxrmanifold3d or/and or not a primvar?
Thank you.

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Edited by Alexandre_Quintana - Dec. 8, 2020 04:09:27

Attachments:
uv_rest_2.jpg (2.9 MB)
uv_rest.jpg (3.3 MB)

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