TOP Geometry attribute animation

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I am trying to use techniques from this tutorial. Using TOP Geometry node inside GEO context.
https://www.sidefx.com/tutorials/pdg-wedging-a-compile-sop-network/ [www.sidefx.com]

I am wondering if it is possible to cook "animated" attributes. I have very similar setup as in the tutorial but I added to one of my attributes "$F", so I get different result every frame. When I hit cook button geometry changes according to a frame number. But this change does not happen when I play the animation. Is there any way how can I conveniently cook geometry from each frame? I have try to look through TOP geometry node and Scheduler node but I did not find any useful settings.
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Just to note for future generations. I have solved the problem with adding '$F' to a Task Graph Case file string.

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