I am trying to create crowd simulations and wondered if it's possible to manually generate sims for crowd from existing anim data?
I have per-frame (or per agent) joint animation generated from another DCC (Massive) which I want to use to instance and render my agents from
is it at all possible to convert the joint anim from another dcc for crowds and apply it onto a crowd of houdini agents?
I can create a matching agent to the hierarchy I made in Massive, I also have a pointcloud of attributes (such as geo variations) and transforms I can use with a crowdsource to position my agents. But I need some way to get the per-agent joint animation from the source sim data
Am I able to manually set agent's joint transforms and then write out to a traditional houdini crowd sim?