Attached Is a scene I am working on where I have animated points to move around a closed curve, and then I have copied geo to those points.
What I really want to be able to do though, is this same thing on using an open curve. I want the points to move along the curve, and when they reach the end, snap around to the beginning of the curve again. What is happening at the moment when I plug in the open curve, is the endpoint is moving along the curve, and the curve is getting smaller.
This would be a similar result to animating along a curve using MASH for Maya.
Drop down the chain node and read the help card. It might be what you're looking for?
You could also try submitting the first point of the curve to a popnet and then use the supplied curve as a guide. In this setup, match the life of the particle to the length of the curve. The space between the spheres is determined by the activation trigger on the pop source.
Enivob Drop down the chain node and read the help card. It might be what you're looking for?
You could also try submitting the first point of the curve to a popnet and then use the supplied curve as a guide. In this setup, match the life of the particle to the length of the curve. The space between the spheres is determined by the activation trigger on the pop source.
$SF%9==1
Every nine frames.
Thank you so much I have been playing around with this, and it gets me really close to where I want to be. But I do want to be able to have really specific control over the number of points and the speed. A popnet may be the way to go