It looks like gadgets bound to viewer state can't be picked and located if they are covered by the viewport geometry (it's not the case for handle gadgets as far as I can tell)
Is there a way to control how they are located. I can make them always visible by set fade_factor to 1.0 but they are still not receiving locating events under the geometry.
Picking viewer state gadget regardless of the node geometry
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- elovikov
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