KineFX | Skeleton not capturing Geometry

   2337   3   1
User Avatar
Member
3 posts
Joined: Aug. 2020
Offline
I created a rig from scratch in KineFx, but for some reason the rig will not Capture the Geometry. I'm a new houdini user, so any advise would be much appreciated. Thanks.

Attachments:
Screenshot (6).png (2.7 MB)
Screenshot (5).png (486.7 KB)
Screenshot (8).png (235.5 KB)

User Avatar
Member
7 posts
Joined: Feb. 2017
Offline
Have you tried first removing the capture attributes from the captured mesh? The error says that the weights are already present, so it could be useful to remove the old before applying any new.
Technical Animator (using KineFX) at Enliven | Social Enterprise
idsboonstra.artstation.com
User Avatar
Member
3 posts
Joined: Aug. 2020
Offline
I removed captured attributes from the mesh which removed the warning. But that still hasn't changed anything. The rig will not capture the geometry.
User Avatar
Member
22 posts
Joined: Nov. 2019
Offline
When removing the boneCapture attribute, make sure that you remove the attribute from both the input to the Bone Capture Biharmonic and the Tet Embed - normally this would mean using the same node as input to both.
Edited by henryd - July 20, 2021 06:28:48

Attachments:
delete_boneCapture.png (68.8 KB)

  • Quick Links