Redshift material assignment

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Hi,

I had a question about the way material assignment works for Redshift.
When using Mantra or Arnold I can usually add multiple shaders into an material builder and then assign these shaders individually.
However, when I add multiple shaders into a Redshift material builder, I can't assign those individual shaders, only the material builder itself (and it will usually default to the first created shader in that builder).

If I try to type in the path manually so e.g. /redshift_vopnet1/example_shader it doesn't grab any material and just uses the default Houdini one.
It's not a huge inconvenience, since I can make it work by just using multiple builders, but I was curious if this is an issue caused on my end or if this is just how Redshift works.
For extra information, I'm using Houdini Apprentice 18.0.597

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