Hi,
I had a question about the way material assignment works for Redshift.
When using Mantra or Arnold I can usually add multiple shaders into an material builder and then assign these shaders individually.
However, when I add multiple shaders into a Redshift material builder, I can't assign those individual shaders, only the material builder itself (and it will usually default to the first created shader in that builder).
If I try to type in the path manually so e.g. /redshift_vopnet1/example_shader it doesn't grab any material and just uses the default Houdini one.
It's not a huge inconvenience, since I can make it work by just using multiple builders, but I was curious if this is an issue caused on my end or if this is just how Redshift works.
For extra information, I'm using Houdini Apprentice 18.0.597
Redshift material assignment
1730 0 1- suzannelokker
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