Hello,
I have a line with a couple of points. In a point wrangle I try to access the position P.y of point 0 .
When I use vector as type I can extract the position.
vector master_pos = point(0, "P",0);
But when I try to just access the position in y it fails and returns just 0.
float master_pos = point(0, "P.y",0);
What do I miss?
Vex syntax getting Point Position
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- mellow_monday
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- Enivob
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That's because P.y doesn't exist as an attribute and defaults to zero.
Try this instead.
What is interesting is that hScript supports the fetching of individual vector components, but VEX does not. Here is the equivalent using hScript.
Try this instead.
// VEX: Fetch the Y component of point #3.
vector master_pos = point(0, "P",3);
float temp_y = master_pos.y;
What is interesting is that hScript supports the fetching of individual vector components, but VEX does not. Here is the equivalent using hScript.
// hScript: Fetch the Y component of point #3.
point("/obj/geo1/OUT_MESH", 3, "P", 1)
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- Konstantin Magnus
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Casting to vector, then it works.
float master_pos = vector(point(0, "P",0)).y;
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