Transfer point position changes to other points

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Anyone know of a way to transfer only the point position changes to another object with same point numbers? So that the other object can be deformed but maintain its shape and follow same movement as the other points?

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pointTransferMaintainPosition.jpg (136.4 KB)

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Freeze your input2 at your reference frame using timeshift. In a point wrangle, plug in the first three inputs: input1, input2, frozen input2.

Then:

v@P += v@opinput1_P - v@opinput2_P;
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Wow. So simple. Works perfectly. Thank you so much, God bless!
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My pleasure!
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