Hi! How do I centre the pivot on the pieces of a fractured mesh? I fractured my cube, used a ‘for each primitive’ to add a transform node to rotate the pieces but the pivots are all in the same position… any help would be appreciated!
Dave
How do I centre the pivot on the pieces of a fractured mesh?
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- evilpikmin
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- lewis_T
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Hey Dave,
It's because the transform SOPs pivot is at 0,0,0 in the world, sharing no relative relationship to the
individual pieces. In it's pivot section, you can use the $CEX, $CEY, $CEZ to set the pivot to it's bounding
box center, or use the centroid expression for the more modern/preferred way of doing it.
L
It's because the transform SOPs pivot is at 0,0,0 in the world, sharing no relative relationship to the
individual pieces. In it's pivot section, you can use the $CEX, $CEY, $CEZ to set the pivot to it's bounding
box center, or use the centroid expression for the more modern/preferred way of doing it.
L
I'm not lying, I'm writing fiction with my mouth.
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- TorrFox
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- evilpikmin
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