Hello guys! I have a quick question related to Houdini's Att. Paint inside of UE4.
I'm working on a simple grass generator, where Houdini automatically creates grass over a surface. My idea is to change the grass density on the surface using an Attribute Paint node, and paint the attribute with the paint tools inside of UE.
According to the documentation in Unity's plugin version, this can be easily achieved following the process written in https://www.sidefx.com/docs/unity/_painting_editing.html. [www.sidefx.com] More specifically, in Unity there is an option that enables "Editable Nodes" inside of the engine, which indeed enables the Paint tool. However, I do not see the same option in UE's plugin version.
Do you guys know how could I obtain the same result in Unreal Engine?
Thank you in advance.
Painting attributes inside UE
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- Egalestrenge
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- dpernuit
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