For example, I have this simple setup:
When the display flag on the UV Texture node, the primitive being UV'ed is always selected. How to deselect it? Even I press S, select nothing, and then press ESC, it gets selected again immediately.
Ok, maybe UV Texture node always holds its selection? But even on the Null node after it, the same thing still happens!
Is it by design? Why does Null "remember" the previous node's selection?
The only workaround I've found is to create a completely unrelated node, like Add or Name. But it doesn't make any sense. Why do I have to create something unrelated to deselect?
I know it sounds like a noob question. But it has already bothered me for weeks and I've spent hours googling it. Plus I'm a noob anyway.