I have a shader that has one texture map for bump and roughness and another for base diffuse color. I want to scale one texture map but not the other, so I can't do this by UV transform. Is there a way to scale a texture map linked to the diffuse channel with a node?
Experimenting a bit, it looks like I can come close by adding a UV coordinates node and UVxform before one texture and omitting the UVxform before the second texture.
How to scale a texture map by nodes
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- anon_user_38315714
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- tamte
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Islandthat's how it's usually done or you can create higher level hda if that's something you do often
Experimenting a bit, it looks like I can come close by adding a UV coordinates node and UVxform before one texture and omitting the UVxform before the second texture.
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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