How to scale a texture map by nodes

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I have a shader that has one texture map for bump and roughness and another for base diffuse color. I want to scale one texture map but not the other, so I can't do this by UV transform. Is there a way to scale a texture map linked to the diffuse channel with a node?

Experimenting a bit, it looks like I can come close by adding a UV coordinates node and UVxform before one texture and omitting the UVxform before the second texture.
Edited by Island - Jan. 28, 2022 13:53:50

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TextureScale.jpg (136.6 KB)

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Island
Experimenting a bit, it looks like I can come close by adding a UV coordinates node and UVxform before one texture and omitting the UVxform before the second texture.
that's how it's usually done or you can create higher level hda if that's something you do often
Tomas Slancik
FX Supervisor
Method Studios, NY
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